![]() ![]() Now I'll give my personal opinion why this mod is good. You can stop reading if that's all you're here for. Once you've dragged & dropped it in there, you're set. Now drag & drop those 4 things where your warpips.exe lives.įor me I have warpips installed default at.Ĭ:\Program Files (x86)\Steam\steamapps\common\Warpips Choose slow download so you don't have to create an account. ![]() I thought the instructions of how to install it where honestly tricky to understand when in actuality it's very simple so that's why I'm sharing after reaching out to the mod maker. The creator has posted it to a couple different places. Local MP would probably work though, I'll agree on Peer-to-peer networking tends to be more difficult than having an independent authorative system in the long run.I am not the author of this mod but it's really good so I thought I'd spread the word. Moot point anyway, we don't know the internals (and probably won't) and while it's fun musing about it, depending on the structure and difficulty of replication, yes, you might look at a few months of development time that could be spent on something else. The in-combat behavior is probably deterministic, yes, but the movement and choice where to move and what path to take seems to at least be fuzzy behavior. I don't think it's a "done in a week" thing, but a couple of months at most isn't unrealistic, and possibly an over estimate. ![]() As long as the AI is deterministic (which it appears to be), you're basically just replacing the bot side with the same controls as the player side and communicating the troops you're dropping each wave to the opponent. Originally posted by Feynt:As a developer and game designer, and looking at the gameplay, I can definitively say that adding PvP would not be difficult. ![]()
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